Playground AI tutorial Prompt Engineering 101. Understanding how stable diffusion works and how to utilize negative prompts, seeds and building your prompt is probably the most valuable information I could share with you, above all the features that's available. There is so much control you can have if you understand and master the basics of prompting. In today's video I'll walk you through a process that I often use that will take an image that is not as pleasing to the eyes initially and transform it into and amazing portrait!
Your video under the Playground AI name is the best one yet. Comparing my images to those at the top of the community feed left me wondering how to bridge the gap. However, with your Prompt tutorial, I feel that I have learned enough to significantly enhance my image creation skills. 👍
Playground AI Tutorial | Interior Design Concepts Made Easy!
1 year ago
Playground AI Tutorial Interior Design Concepts Made Easy! In today's video I'll walk you through a simple way to conceptualize your interior design sketches or drawings and it's a fairly simple process. Using controlnet has so many use cases and as always we will expand on these concepts even more in future videos.
I love PlaygroundAI and your videos are amazing. One question, how can I choose the model in canvas mode? I see it can be picked in board mode, but I don't see it in canvas.
Make AI Magic with Just One Photo - Playground AI Tutorial
1 year ago
Make AI Magic with Just One Photo Playground AI Tutorial. Hi everyone! Today I want to walk you through a fairly simple process on using your own photos to create AI images, utilizing them as reference photos or even to create avatars of yourself or anyone else for that matter.
Great advice. Love the look of the new filters. Hands are a bugbear so the improvements with filters and your workarounds are great. Hopefully PlaygroundAI will incorporate some photo-editing style functionality e.g. inverse selection so you can mask the areas you want to keep, click invert and save a lot of time.